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Smit Parmar
Smit Parmar
Environment / Level Artist
Halifax, Canada

Creative and meticulous 3D Environment & Level Artist with 10+ years of experience designing and developing high-quality, real-time environments for gaming, aerospace, defence, and simulation industries. Expert in Unreal Engine 5, Unity, and PBR workflows. Proven record of delivering AAA-quality assets under tight deadlines while collaborating with multidisciplinary teams.

Skills

3D ModelingTexturingLightingEnvironment ModelingLevel DesignVehicle ModelingProject ManagementzbrushPBR TexturingWeapon Designsubstance painterNDOlevel art3DOsubstancepainterBlueprintsHard Surface ModelingLow-poly ModelingGame DevelopmentWeapon Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Jira
Jira
Plastic
Plastic

Experience

  • April 2022 - November 2024
    3D Artist (Multimedia Specialist) at Bluedrop Training and Simulations
    Halifax, CA

    - Developed 3D environments and assets for aviation and defence simulations, fully optimized for Unity workflows.

    - Led prototyping initiatives for interactive UI elements in Unity3D, improving future workflow efficiency.

    - Mentored junior artists, introducing procedural workflows and optimization techniques that improved efficiency and reduced rework.

    - Coordinated with SMEs, Instructional designers, and project managers to align artistic vision with technical requirements.

  • August 2021 - March 2022
    3D Artist at ORBX
    Halifax

    - Led environment development for Brisbane Airport (Airbus) in Unreal Engine 5 for integrating AI flight taxiing systems.

    - Created detailed modular 3D models, textures, levels, Blueprints and post processing using Unreal Engine 5 for in-house gaming projects, Sydney Central Station (Train Simulator demo), and Fokker FVII model for MSFS.

    - Conducted QA testing and asset reviews to ensure AAA-quality visual standards under strict deadlines.

  • September 2018 - May 2020
    3D Artist at Modest Tree
    Halifax

    - Delivered optimized 3D assets — including environments, props, and characters — for XR training applications in defence and aerospace sectors.

    - Collaborated with clients to align deliverables with project goals.

  • August 2014 - August 2015
    3D Artist at Panther Studios
    Ahmedabad

    - Led the creation of a VR experience showcasing industrial processes for Shell Petrochemicals.

    - Designed interactive apps recreating historical and industrial locations using Unity.

  • June 2013 - July 2014
    3D Artist at Gameanax / Indianic
    Ahmedabad

    - Produced low-poly, well-optimized 3D environments, vehicles and props for mobile racing and casual games.

    - Partnered with developers to refine shaders and enhance gameplay visuals.

  • February 2012 - October 2012
    Graphic Designer at Wings Intellect
    Mumbai

    - Created textures, UV-unwrapped characters, vehicles, and environment assets, and organized an asset library to streamline production of educational mobile games.

    - Implemented models, textures, and materials in UDK.

Productions

    • Video Game
      ARTHA
    • Year
      2021
    • Role
      Developer / Artist
    • Company
      Starcube Games
    • Video Game
      Speed Rush
    • Year
      2014
    • Role
      3D Artist
    • Company
      Gameanax / Indianic
    • Video Game
      GunSlinger
    • Year
      2015
    • Role
      3D Artist
    • Company
      Gameanax / Indianic
    • Video Game
      Flight Simulator addon
    • Year
      2013
    • Role
      3D Artist
    • Company
      Drzewiecki Design