Creative and meticulous 3D Environment & Level Artist with 10+ years of experience designing and developing high-quality, real-time environments for gaming, aerospace, defence, and simulation industries. Expert in Unreal Engine 5, Unity, and PBR workflows. Proven record of delivering AAA-quality assets under tight deadlines while collaborating with multidisciplinary teams.
- Developed 3D environments and assets for aviation and defence simulations, fully optimized for Unity workflows.
- Led prototyping initiatives for interactive UI elements in Unity3D, improving future workflow efficiency.
- Mentored junior artists, introducing procedural workflows and optimization techniques that improved efficiency and reduced rework.
- Coordinated with SMEs, Instructional designers, and project managers to align artistic vision with technical requirements.
- Led environment development for Brisbane Airport (Airbus) in Unreal Engine 5 for integrating AI flight taxiing systems.
- Created detailed modular 3D models, textures, levels, Blueprints and post processing using Unreal Engine 5 for in-house gaming projects, Sydney Central Station (Train Simulator demo), and Fokker FVII model for MSFS.
- Conducted QA testing and asset reviews to ensure AAA-quality visual standards under strict deadlines.
- Delivered optimized 3D assets — including environments, props, and characters — for XR training applications in defence and aerospace sectors.
- Collaborated with clients to align deliverables with project goals.
- Led the creation of a VR experience showcasing industrial processes for Shell Petrochemicals.
- Designed interactive apps recreating historical and industrial locations using Unity.
- Produced low-poly, well-optimized 3D environments, vehicles and props for mobile racing and casual games.
- Partnered with developers to refine shaders and enhance gameplay visuals.
- Created textures, UV-unwrapped characters, vehicles, and environment assets, and organized an asset library to streamline production of educational mobile games.
- Implemented models, textures, and materials in UDK.